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This looks and sounds interesting, I had some fun with it! :) You may want to look into Godot’s Stretch Modes to fix scaling (I’d go with mode = canvas_items and aspect = keep).
canvas_items
keep
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This looks and sounds interesting, I had some fun with it! :) You may want to look into Godot’s Stretch Modes to fix scaling (I’d go with mode =
canvas_itemsand aspect =keep).